It’s happened, finally!
Second Life now supports the wonderful 3Dconnexion SpaceNavigator series of 6-axis controllers. It’s like a mouse but for navigating in 3D.
Now natively supported in the latest Release Candidate of the Second Life viewer you can use the SpaceNavigator to move, look and build in a more intuitive way within Second Life.
There’s one caveat though, if you happen to use a Mighty Mouse on your Mac as well as the SpaceNavigator, Second Life will fail to recognize the SpaceNavigator.
Simple fix: unplug the Mighty Mouse and use a different mouse until this issue is fixed. And should you not have any spare mice lying around, it’s probably a good idea to switch to a better mouse than the Mighty Mouse anyhow.
Now don’t get me wrong, the Mighty Mouse is wonderful, especially the scroll-ball but the resolution and accuracy leaves a lot to be desired, alas, the Mighty Mouse is still using traditional optical technology instead of the newer, much more accurate and less jumpy laser technology found in newer mice.
So, machinimatographers rejoice, finally we can get those awesome, smooth, through the wall, hover, spin and floating camera movements without wasting time setting up paths using scripts within Second Life - on the Mac!
And apart from that, the SpaceNavigator just looks really cool in the dark too!
Now if Linden Lab could fix the freezing viewer problem … but I guess step by step is the way we’re going here.






Latest Comments
RSS